![]() ![]() It's a Metroidvania game to its very core, with encouraged exploration, save rooms, power-ups, and backtracking. The general plot is effective, even if it is explicitly for kids. ![]() Named Chomp, your new friend will help as you free all the monsters from the clutches of some ragtag kids that have taken the Monster World and claimed it their own. ![]() Before you know it, the egg hatches, and you have yourself your own little monster companion. You're Ellie, a kid that's somehow stumbled into the Monster World, and you've found a curious looking egg. Part of that credit goes to the story, as it's simple and charming enough to keep the game captivated til the very end. Now, if this were Game Dev Story, that would likely get dreadful reviews from critics, but luckily it's not, and even luckier, the genres mesh together perfectly. Similar to how Hatsworth was a melding of two seemingly incompatible genres, Monster Tale does the same: to be more precise, it's a Metroidvania pet sim. Monster Tale's a platform adventure game developed by DreamRift, a company comprised of key devs in charge of underrated DS classic Henry Hatsworth in the Puzzling Adventure. If this is the first time you're hearing about Monster Tale, I'm not surprised that's bound to happen when you're overshadowed by the big Pokemon machine. ![]()
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